Mountains are calling & I must go! Let’s wander where the Wi-Fi is weak & the trails are steep.
Adventure awaits!

Jason Roberts is a photographer who threw himself back into the art like a man escaping a burning building. No plan, no roadmap, just a camera and a hunger for something real. Oregon is his stomping ground: mountains that bleed into the sky, rivers that rage like drunk gods, and ghost towns crumbling under the weight of time. That’s where his lens points, not at the polished, the staged, or the safe, but at the raw nerve of the world.
Roberts walked away from photography once, swallowed by the static of daily life, but he came back swinging. The camera became his weapon and salvation, a way to wrestle order from chaos and bring back proof that the wild is still out there kicking. Every shot is a field report: lightning storms stitched over the Three Sisters, deer skulls strung up in hunting camps, forests whispering secrets in the dark.
Through Nerdy Viking Photography, Roberts keeps driving down back roads, chasing storms, and crawling into the forgotten corners of the Pacific Northwest. His work is part survival note, part love letter, part battle cry. A reminder that beauty isn’t gentle, it’s feral, and you have to step off the map to find it.

Originally posted on Field Notes From Fatherhood: Take a gene from a mouse that’s responsible for creating the eye of that mouse, introduce it into a fruit fly larva, and it will still create an eye. A fruit fly eye. Despite the fact that you have two creatures that haven’t shared a common ancestor for,… Read more

Originally posted on Gigaom: Let’s begin with a disclosure/disclaimer: I was a fan of Veronica Mars when it first premiered in 2004, and remained a fan through its three-season run. While I was disappointed when it was canceled, I didn’t spend the seven years since mourning it too much; in fact, it wasn’t until the… Read more

My Nintendo News http://www.youtube.com/watch?v=mM9ADXfvnVo YouTube user Aryoksini has been hard at work recreating the iconic Super Mario 64 using the Blender game engine. Mario’s character model is based upon the design seen in Super Smash Bros Brawl. Aryoksini says he is a big fan of Super Mario 64 and cites this as the reason why he took on Read more

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